

We weren’t satisfied with funny noses and springy tails. We then decided to push spring bones to their limits. We watched hats bounce, jello jiggle, and whiskers twitch. Now you’re able to morph entire characters.

The morph tool-the precursor of FFD-was available in CTA4.

It’s also useful for putting characters and props into perspective. FFD enables a sprite character to stretch and squash, allowing you to emphasize their actions. But not anymore.ĬTA5 allows you to apply this principle using FFD (free-form deformation) and spring bones. This principle of animation, however, has long been unavailable to sprite-based characters. Stretch and squash gives 2D animation its charm, and it makes characters more expressive. Stretch and Squash is a vital principle of animation, and it’s the crux of crafting an animated 2D character that looks hand drawn. The CTA5 Features that Enabled our Experiment
